Game Rules

The Critical Thinking Game

Official rulebook

Game Objective

Collect more Clarity Stones than your opponents and become the Supreme Alchemist. A player is eliminated when they run out of Stones. The first player to reach 20 Clarity Stones after winning at the Furnace immediately wins the game.

Game Composition

76 Cards Total

  • 4 Families of 14 cards each (56 cards)
  • 14 TRUMPS : Alchemical processes
  • 6 JOKERS : Universal replacement cards

The 4 Families

DISCOURSE : Manipulation through speech
POWERS : Manipulation through authority
PSYCHES : Manipulation through mental biases
RESISTANCES : Defenses against manipulation

Card Values

For poker combinations at the Furnace, cards have the following values:

CardValue
Ace1 or 15 (your choice)
2 to 10Face value
Jack11
Knight12
Queen13
King14

Setup

Clarity Stones

Each player starts with 10 Clarity Stones

Initial Deal

Each player receives 5 cards face down in hand

The Furnace

3 cards face up and 2 cards face down in the center

The Draw Pile

The remaining cards form the common draw pile

Initial Bet

Each player bets 1 Clarity Stone in the center

First Player

The youngest player starts. Clockwise direction

Turn Sequence

On your turn, follow these steps in order:

1

Draw a card

Take the first card from the draw pile and add it to your hand. There is no discard pile in ATHANOR: you keep all the cards you draw and your hand grows as the game progresses.

2

Play a Trinity (if possible)

If you can form a Trinity, play it face up in front of you and immediately collect the corresponding Clarity Stones. A Trinity is a combination of 3 cards that can be a Three of a Kind (three cards of the same value) or a Straight (three consecutive cards of the same family). Jokers can replace any card.

3

Complete an already played Trinity (optional)

You can add a card (one at a time, each turn) to a Trinity already on the table, whether it's your own Trinity or an opponent's. A Trinity can thus become a combination of 4 cards, then 5, etc. Completing a Trinity earns you +1 Stone per card added.

4

Steal a Joker (optional)

If a Joker has been played in a Trinity, you can steal it by replacing it with the real card it represented. The recovered Joker returns to your hand and can be reused later.

Clarity Stone Gains

Playing a Trinity

Trinity CompositionStones Gained
Trinity without TRUMP+1 Stone
Trinity with 1 TRUMP+2 Stones
Trinity with 2 TRUMPS+3 Stones
Trinity with 3 TRUMPS+4 Stones

Forcing the Furnace

A player who has played at least one Trinity can decide to force the Furnace on their turn. This action triggers the final confrontation phase.

Steps to Force the Furnace

  1. 1.Announce that you are forcing the Furnace.
  2. 2.Bet an amount of Stones of your choice, with a minimum of 1 Stone and a maximum equal to the number of Trinities you have played.
  3. 3.Opponents' Response : Other players have two options : Call (bet the same number of Stones) or Fold (refuse the bet, lose their initial bet, and do not participate in the Furnace).
  4. 4.Hand Reduction : All players participating in the Furnace reduce their hand to 2 cards of their choice. Unselected cards are set aside.

The Furnace: The Final Confrontation

Revelation and Showdown

  1. 1.Furnace Revelation : The 2 hidden cards of the Furnace are revealed, bringing the total to 5 visible cards.
  2. 2.Showdown : Each participating player reveals their 2 cards and forms the best possible 5-card poker hand by combining their 2 cards with the 5 cards of the Furnace.
  3. 3.The Winner : The player with the best poker hand wins the entire pot (initial bets + Stones bet during "Forcing the Furnace").
  4. 4.Tie : In case of a tie, winnings are shared equally. Indivisible Stones remain in the center for the next round.

Poker Hands (from strongest to weakest)

1.

Royal Flush

10, Jack, Queen, King, Ace of the same family

2.

Straight Flush

Sequence of 5 cards of the same family

3.

Four of a Kind

4 cards of the same value

4.

Full House

Three of a Kind + Pair

5.

Flush

5 cards of the same family

6.

Straight

5 consecutive cards

7.

Three of a Kind

3 cards of the same value

8.

Two Pair

2 different pairs

9.

Pair

2 cards of the same value

10.

High Card

The highest card

End of Game

There are two end-of-game conditions:

Elimination

A player who runs out of Clarity Stones is immediately eliminated. The game continues until only one survivor remains, who is declared Supreme Alchemist.

Supreme Victory

The first player to reach or exceed 20 Clarity Stones after winning at the Furnace is instantly declared Supreme Alchemist and wins the game.

"When the Stones fade, only the accomplished Alchemist remains."

Quick Turn Summary

1.Draw 1 card (no discard, you keep everything)
2.Play a Trinity if possible (Three of a Kind or Straight)
3.Complete an already played Trinity (yours or an opponent's)
4.Steal a Joker if possible by replacing it with the real card
5.Gain Stones according to TRUMPS in your Trinities
6.Force the Furnace (if you have at least one Trinity played)
7.At the Furnace: Bet, reveal, poker showdown
8.The winner takes the pot

Advanced Strategies

Strategic Accumulation

Since you keep all the cards you draw, your hand constantly grows. Plan your Trinities in advance and keep track of the cards you accumulate to maximize your gains.

Trinity Timing

Don't play all your Trinities immediately. Sometimes it's strategic to wait to play several Trinities at once, which increases your betting capacity at the Furnace.

Joker Theft

Jokers are valuable. If you see a Joker played in a Trinity and you have the corresponding real card, steal it! This gives you a universal replacement card for your future combinations.

Completing Opponent Trinities

Observing Trinities played by your opponents can be very lucrative. If you can complete them, you gain Stones easily while limiting their advantage.

Furnace Management

The Furnace is the riskiest stage. Only bet if you have a strong hand or if you think you can bluff your opponents. Always evaluate the risk/reward ratio before calling a high bet.

Quick Reference

Composition: 76 cards (4 families × 14 + 14 TRUMPS + 6 Jokers)

Objective: Reach 20 Stones or be the last survivor

No discard: You keep all cards you draw

Jokers: Replace any card

Trinities:

  • • Without TRUMP: +1 Stone
  • • 1 TRUMP: +2 Stones
  • • 2 TRUMPS: +3 Stones
  • • 3 TRUMPS: +4 Stones

Complete Trinity: +1 Stone per card